I (and a few others) have been kicking around ideas for making a pair of P-ANH decks that NARP (new and returning players) can ease into. These could make good learning decks (like the DS2 PreCon decks, but with less complexity) and could be used in some kind of pre-Retro League 'NARP event' (early 2026?) to give players a taste at a structured event.
Parameters:
1 LS 60 card deck, P-ANH format
1 DS 60 card deck, P-ANH format
Goals:
- Balanced
- Fun to play
- Interactive
- Minimal NPE
- Exposure to some common cards and mechanics in early retro formats
I do not expect these decks to be competitively viable decks in the P-ANH format.
Current ideas I've thrown together (60 cards with outside deck cards at the bottom as alternates to add):
I'm inclined to double up on a few cards (to help in consistency of getting them to the table and also to reduce the total cards the player is expected to 'know').
I'm very open to feedback and ideas!
NARP friendly P-ANH PreCon decks
Re: NARP friendly P-ANH PreCon decks
I've tried to attach exported deck lists here if people want to load them up, test, modify, etc - but I'm getting forum errors.
Please contact me on discord, gemp, or the forums if you want them I'll try to make it happen.
Please contact me on discord, gemp, or the forums if you want them I'll try to make it happen.
Re: NARP friendly P-ANH PreCon decks
Some ideas/suggestions for changes from Discord discussion with Teacher:
DS:
+ Grand Moff Tarkin
+ Kitik Keed'kak
+ Mosep
- Imperial Guard
- Physical Choke
- Reactor Terminal
LS:
+ Han's Blaster
+ Red Leader in Red 1
+ Kal'Falnl C'ndros
+ Momaw Nadon
- Blaster Rifle
- Rebel Guard
- Traffic Control
- Han's Dice
The big changes are Tarkin and KFC - both fairly core cards in the early formats that players should probably be exposed to. This increases the power level a bit without too much NPE.
Reactor Terminal / Traffic Control for more advanced tracking is probably unnecessary for this level of NARP intro decks.
I kind of still like Han's Dice to help with drawing 0s for destiny. I also wonder if Demotion is worth including to help LS deal with Tarkin.
DS:
+ Grand Moff Tarkin
+ Kitik Keed'kak
+ Mosep
- Imperial Guard
- Physical Choke
- Reactor Terminal
LS:
+ Han's Blaster
+ Red Leader in Red 1
+ Kal'Falnl C'ndros
+ Momaw Nadon
- Blaster Rifle
- Rebel Guard
- Traffic Control
- Han's Dice
The big changes are Tarkin and KFC - both fairly core cards in the early formats that players should probably be exposed to. This increases the power level a bit without too much NPE.
Reactor Terminal / Traffic Control for more advanced tracking is probably unnecessary for this level of NARP intro decks.
I kind of still like Han's Dice to help with drawing 0s for destiny. I also wonder if Demotion is worth including to help LS deal with Tarkin.
Re: NARP friendly P-ANH PreCon decks
Final decks that were settled on: